Retro games were designed for CRT displays, whose quirks shaped their visuals. On modern screens, these games often look overly sharp and lose their intended warmth. Using RetroArch’s CRT shader ...
Techspot posted an interesting article for those of us who are motion blur fanatics: GPU-based shader simulates motion clarity of classic CRT monitors, courtesy of Blur Busters It looks like Blur ...
After months of Retroid Pocket Mini buyers reporting issues with the appearance of games when using shaders, Retroid has opened a new return window for people seeking a refund. But there are ...