Nvidia has quietly retired 32-bit PhysX support on RTX 50 series GPUs — a game-specific graphics technology that was advertised heavily during the 2000s and early 2010s. Nvidia confirmed the ...
Nvidia has quietly removed support for 32-bit PhysX hardware acceleration in its latest RTX 50 gaming GPUs, such as the Nvidia Geforce RTX 5090. This means games such as Mirror's Edge, Borderlands 2, ...
TL;DR: NVIDIA's PhysX and Flow technologies are now fully open-source, with source code available on GitHub under the BSD-3 license. This allows developers to update older 32-bit PhysX games for ...
Nvidia has officially retired 32-bit PhysX support on its latest RTX 50 series GPUs, marking the end of an era for the once heavily marketed physics simulation technology. According to Tom’s Hardware ...
The beauty of the PC platform is its backward compatibility. The whole reason that x86 and Windows have survived as long as they have is because they have largely preserved compatibility with old ...
Nvidia has taken steps to open source its PhysX implementation. Even with a few caveats, it's still not something we ever thought we'd see. Share on Facebook (opens in a new window) Share on X (opens ...
TL;DR: NVIDIA's RTX 50 series no longer supports 32-bit CUDA applications, affecting older games like Batman: Arkham Asylum and Borderlands 2, which now run PhysX calculations on the CPU, causing ...
As in use the 2nd GPU as dedicated physx and the 50xx as your video card? Has anyone actually tried that? I can't imagine that's a configuration that's had any testing by Nvidia themselves. I did skim ...
Nvidia has wrapped up support for the 32-bit PhysX graphics technology. The brand has quietly removed the legacy SDK out of rotation, much to the chagrin of fans who still play the games that require ...
Nvidia's next-gen RTX 50-series GPUs are finally here, and they're flexing hard. With promises of GDDR7 memory, PCIe 5.0 support, and DLSS 4, these cards are built to crush 4K gaming and AI workloads ...
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