Sony and AMD unveiled Project Amethyst, the base of PS6 and RDNA 5. Radiant Cores, Neural Arrays, and Universal Compression ...
Tom Forsyth, a developer working for Intel on their upcoming Larrabee GPU, posted a very interesting entry on his personal blog several days ago, in which he clarified some details on the purposes for ...
A recent report from David Kanter of Real World Technologies investigates why graphics chips provided by Nvidia — namely those based on the company’s Maxwell and Pascal architectures — perform better ...
The US-based memory company teases that its new 32Gbps GDDR7 memory modules will provide up to 30% more performance in gaming -- in both ray tracing and rasterization -- compared to GDDR6 (to be ...
Sony will launch its next-gen PlayStation 6 console in 2027 unless 'unexpected delays' occur says leaker, ready to fight the ...
Ray tracing and path tracing sound similar — and technically, they are. Both methods simulate how light travels in a 3D environment, but the way they work and the results they produce are completely ...
That's right - 1,752 pages, a whole lot of code, a few chunks of math, and very little space wasted on pictures. Mr. LaMothe, mathematician and computer scientist and author of the immensely ...
I think this is wrong and to be completely fair, I called out this behavior when AMD played similar shenanigans with TPU and Tech Report. As for the "gamers" comment above, as of right now I don't ...
What happened? Moore’s Law Is Dead is back with yet another leak after dropping a ton of into on the PS6 handheld. This time, ...
EA’s Battlefield V doesn’t technically hit the streets until November 20, but it’s already the first game to support real-time ray tracing using Microsoft’s new DirectX Raytracing API. Nvidia’s ...