The studio’s comments were made as part of a Reddit Q&A last night (January 16), where it fielded questions ranging from the studio’s future to the development of its 2012 breakout hit Faster Than ...
Every video game is a miracle. Long hours, extraordinary technical and artistic requirements and cross-disciplinary collaboration: the very act of making games is difficult, and leaves room for ...
Nobody expected FTL, a hardcore roguelike where players try (and usually fail) to guide a spaceship back to headquarters, to be such a massive success, especially not FTL developer Subset Games. It’s ...
Despite the intense popularity of Subset Games' 2012 release, FTL: Faster than Light, it never made it to mobile (although you can read the FTL entry in PocketGamer.biz's Making Of series, which ...
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