Before World of Warcraft transformed the series into the MMORPG we know today, Warcraft games used a real-time strategy model. From the first game onwards, Warcraft gained a reputation for blending ...
Game Director Ion Hazzikostas is, perhaps, the perfect person to ask about World of Warcraft. Having joined Blizzard in 2008, ...
There was a time when console and PC games were more or less two different species, with genres that were huge on one platform barely appearing at all on the other. Real-time strategy, point-and-click ...
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'What's going on?!': World of Warcraft proves it can still create epic moments in gaming history
World of Warcraft is an enigma. Now in its third decade of live operations, using an engine concocted in a completely different technological and cultural era — Blizzard proved once again that it is ...
World of Warcraft has produced dozens of legendary boss fights over two decades. Some tested pure mechanical skill, while ...
As World of Warcraft's Worldsoul Saga prepares to enter its final chapter, we asked Blizzard how its sound and music has ...
Scott Baird is a Contributor at DualShockers with over a decade of experience writing about video games, board games, and tabletop RPGs. He has been writing professionally since 2013 and covering ...
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