The Elder Scrolls Online did not make much of an impact when it was first launched back in 2014. However, the game has come on leaps and bounds over the last few years. With the Bethesda epic online ...
*Please Note: As you may have noticed, there are no reviews online yet for StarCraft 2. Keep checking Game Rant for our review, coming soon.* After 12 years, the wait is finally over. Today marks the ...
(1) Smoothing a distorted communications signal by applying techniques that add data or filter out unwanted noise. (2) Smoothing the jagged appearance of diagonal lines in a bitmapped image. The ...
The 3.2 update made anti-aliasing optimisations on all platforms, however players on PC have encountered a platform-specific change to how the game handles its anti-aliasing options. As the patch ...
1 - Displays 2 - Anti-Aliasing 3 - Super-sampling and Multi-sampling 4 - Anisotropic Filtering 5 - Example: Half-Life 2 6 - Conclusions Next Anti-Aliasing and Anisotropic Filtering, or AA and AF, are ...
Oculus CTO John Carmack is an OG of the game development world has demonstrated a deep understanding of the ins and outs of computer rendering. In a detailed technical post published on Facebook, he ...
The current HD console generation is maturing, and developers are looking for ever more ingenious ways of extracting better-quality visuals from the fixed hardware configurations available, while ...
Nvidia Ray Tracing made a debut at GDC 2018. Nvidia Ray Tracing was also accompanied by Microsoft DXR API. We also know that the first game that will implement this new tech is Metro Exodus and from ...
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. With the growing use of multiple video formats, a fundamental understanding of sampling rate ...
The term ‘aliasing’ is a general term applied to signal processing. It refers to an effect that causes different signals to become indistinguishable (or aliases of one another) when sampled. In ...
In this video you can see the difference that the blending makes, when The Saboteur is put up against the Xbox 360 version. Try to ignore the differences in lighting: curiously, the lighting model ...
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