The UE5 implementation is reportedly 'in progress' and could help developers reduce shader stutter and long load times in ...
TL;DR: Real-time ray tracing is now standard in AAA games, with Path Tracing emerging as the next visual breakthrough, enabled by technologies like DLSS, Neural Rendering, and DirectX Raytracing 1.2.
Super resolution tech uses machine learning to enhance visuals and performance in scenarios where raw graphical power isn't always available. NVIDIA DLSS is the most famous solution, although Intel's ...
Microsoft has released Agility SDK 1.616, which includes support for Opacity Micromaps (OMM), a new feature in DirectX Raytracing that boosts performance. Back in March at the Game Developers ...
Nvidia has introduced a beta Auto Shader Compilation feature in its app to reduce game load times and stutter after GPU driver updates. The tool compiles DirectX 12 shaders in the background when the ...
The engineers on Microsoft's DirectX team are always busy bees, constantly working on one improvement or another. Today, the team announced that it's taking initial steps to get rid of a perennial ...
CrossOver 23 now lets Mac and Linux users play Windows games from EA, or which rely on DirectX 12, while its new geometry shader support allows games to play without graphics issues. Following its ...
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